Hello, I'm
Kirill Polovtsev
I build reliable, clean, scalable software.
Computer Science Engineer & Systems Builder
Computer Science B.S. degree from UT Dallas with strong foundations in algorithms, operating systems, computer architecture, networking, and scalable system design.. Focused on building high-performance, well-architected software systems that solve complex real-world problems.
AI, VR, and Advanced Systems Experience
Led development of an AI-driven VR viewport prediction system using deep learning, CUDA optimization, and saliency modeling (SalViT360, CLAP, log-mel spectrograms), balancing accuracy, compute efficiency, and real-time constraints in immersive systems.
Full-Stack, Low-Level, and Infrastructure Skills
Experienced across the full stack and system layers:
- Languages: Python, C/C++, Java, JavaScript/TypeScript, Verilog
- Systems: Linux, Bash, Git, SQL, Computer Architecture
- Domains: Compilers, databases, networking, hardware design, secure backend systems, AI/ML
Engineering Leadership & Technical Ownership
Proven experience leading multi-person engineering teams, managing complex projects, defining architecture, optimizing performance, and delivering production-level systems under technical constraints.
Mission-Driven
Driven by building intelligent systems that empower users, automate complexity, and enable AI integration across software, infrastructure, and human-centered technology platforms.
Featured Projects
Explore some of my recent work

Audio-Visual VR Attention Model
An AI system that predicts user viewing focus in 360-degree VR using multimodal audio-visual saliency and efficient deep learning.

Custom Compiler Engine
Developed a full-featured compiler with lexical analysis, AST construction, type checking, and intermediate code generation. An end-to-end compiler project including grammar refinement and code generation.

Verilog ALU
Designed and implemented an 8-bit ALU in Verilog supporting arithmetic and bitwise operations wtih status flags.

Peer-to-Peer Multiplayer Chess
Developed a peer-to-peer multiplayer chess web app with real-time gameplayer across devices using Node.js and a custom graphics library.